![]() Tl dr came for a smart strategy game, got a whack-a-mole game on a map. I find more strategy in Stardew Valley than this bovine refuse of a game. It's just too strategically braindead to be fun anymore. The battle gameplay and unit varieties, and faction uniqueness is really fun. ![]() It's a shame too, even if I came from the historical games, I really enjoyed the warhammer fantasy games, even though I was never acquainted to warhammer fantasy before TW:WH the first. Fighting-Based GE/GvG Fighter/Fighter This play style will focus mainly on to get by wherever possible. Hagia Sophia is a former Greek Orthodox patriarchal basilica, later an imperial mosque, then a museum, and again a mosque in Istanbul, Turkey. I don't even play it in a roleplaying mindset. Alliances, regional powers, even victory felt hollow. But having them bypass 2-3 territories of his own enemy, disregard their own settlements defences JUST to attack you don't make for a compelling enemy to try against. The AI does not try to keep a meaningful or fun balance of power. After which, campaign AI slowly declined to the point I can't recommend this studio's games anymore. The campaign AI peaked around Shogun II - Rome II era, I think. Played almost every total war game since the first Rome Total War.
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